AI Insights · Timothy · July 2021
Top 5 Disney Games in South America Q2 2021: Performance Overview
Discover the performance trends of the top 5 Disney games on a unified platform in South America during Q2 2021, including revenue, downloads, and active user metrics.
In the second quarter of 2021, the top Disney games on a unified platform in South America showcased varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at how each game fared.
Marvel Contest of Champions from Kabam Games, Inc. saw significant fluctuations in its weekly revenue. The revenue peaked at around $166K in the last week of June, while the lowest revenue recorded was approximately $45.7K in early April. Weekly downloads for this game showed an upward trend mid-quarter, reaching a high of about 61.3K in the week of May 17, before declining to approximately 26.5K by the end of June. Active users for this game remained relatively steady, peaking at around 246.7K in mid-May and ending the quarter at roughly 201K.
MARVEL Future Fight by Netmarble Corporation had a notable spike in weekly revenue in late April, reaching approximately $42.6K. The weekly downloads for this game peaked at about 21.7K in early May, while the lowest weekly download figure was around 8.7K in mid-June. The active users showed a steady increase towards the end of the quarter, reaching a peak of approximately 363.5K in the last week of June.
MARVEL Strike Force: Squad RPG from Scopely, Inc. exhibited a consistent weekly revenue trend, with figures hovering around $24K throughout the quarter. Weekly downloads started strong at approximately 48.8K in late March but saw a significant drop, stabilizing around 7.3K by the end of June. Active users showed a decline from about 88.6K in late March to around 46.6K by the end of June.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a moderate increase in weekly revenue, peaking at roughly $28.4K in early May. Weekly downloads were highest in late April and early May, with figures around 19.7K, before declining to approximately 3.9K by the end of June. The active user base for this game remained relatively stable, peaking at around 452.6K in late April and ending the quarter at approximately 333.8K.
Disney Emoji Blitz Game from Jam City, Inc. saw a steady weekly revenue trend, peaking at around $7.5K in late May. The highest weekly downloads were recorded in late May at approximately 5.6K, before dropping to about 1.1K by the end of June. Active users for this game showed an overall stable trend, ending the quarter at around 53.6K.
For more detailed insights and data on these games, visit Sensor Tower.